The Foundry Mari 2.6v2 | 954.09 MB
MARI is the most fluid and natural way to paint in 3D. It makes life simple for artists by allowing them to paint directly onto 3D models with more time for painting and less time managing technical issues.
Why MARI?
Paint quickly and intuitively in 3D with a state-of-the-art range of 3D paint tools
Stay in control with a powerful layer-based workflow that comes complete with adjustments, procedurals and advanced masking
Integrate MARI seamlessly into your pipeline with industry-standard Python scripting, C API and OpenColorIO color management
Feature :
Advanced layering
The full power of a layer-based workflow along with adjustments, procedurals and advanced masking means that you can paint faster and with greater control than ever before with MARI. Procedural layers make it easy to create the look you want, seamlessly blending procedural and painted detail with the same toolkit. A powerful procedural engine is built into the heart of the layer stack, offering fluid, GPU-accelerated real-time procedural noises, patterns, projections and more.
Realistic interactive preview
With MARI, you can create normal maps on the fly from bump maps, making it simpler and easier to generate and manipulate textures. Shadow support lets you cast real-time shadows on objects from multiple light sources and provides a customisable real-time 3D shader preview for things like specular highlights, displacement preview via bump mapping and colour correction. MARI also allows you to import multiple camera moves through which to view your model.
Geometry handling
MARI handles animated geometry and animated textures with ease, making it possible to isolate, select, mask and hide geometry per patch and face. Being able to have overlapping UVs means you can re-use the same texture across 3D models in any shared UV space, as well as handling multiple objects, versions and instances, with or without baked animation.
Color management
With OpenColorIO (OCIO), the open source color management solution from Sony Picture Imageworks, you can handle color transforms and image display across multiple applications by setting up a single profile to provide consistent colors across the board. A key tool in simplifying the color management process, OCIO is suitable for both visual effects work and animated features and is specifically geared towards post-production work.
New features :
Layered shaders - Leveraging MARI's powerful layering tools to layer real-time GLSL shaders allows effects such as dirt over rust, over paint, over metal. The layered shaders feature allows for look development authoring in a manner that is synonymous with modern game engines and production rendering environments.
Physically based shading - Leverages an energy preserving BRDF shading technique, which when partnered with the environment lighting makes for physically plausible look development results. This allows for more pixel to pixel matching of modern game engines and renderers used in look development.
Texture transfer - Painting and UV map creation can now happen at the same time with the ability to paint detail with PTEX mapping while another artist finals the UV layout. Results can now be easily transferred from multiple different layouts and resolutions.
Environment lighting - The environment lighting allows for the use of HDR images to light your MARI scenes and create reflections that accurately replicate what is often used for the main production rendering or game environment. Paint more efficiently with the same lighting scenario as would be used in the production rendering and reduce costly iterations going back to the final output for look dev.
Alembic support - The preferred means to transfer data amongst the COLLECTIVES products, this update to the Alembic importer and exporter provides additional options for working with animated caches of geometry.
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